Tag Archive: sapu

Sapu demo announcement and quick report

Pyrkon attendance

Shortly after Greenlight success, we attended to Pyrkon 2017. We had our own little Indie Game box where many gamers could check out Sapu. The whole Pyrkon experience was great, the response was incredible, people were awesome giving us feedback and having positive attitude towards us and our game. See this short video from this journey 🙂

Post Greenlight reality

As the dust settled down… a pretty quiet period came by. We had to do some dirty work in terms of code refactoring to be able to move on without a lot of bumps on the road. Also, some private life issues (2 of us changed day job) and Unity update (some strange bugs) happenned that slowed us down. But it’s all behind us and we’re ready to accelerate development! Right now we are focusing on:
● Implementation of (tricky/hopefully enjoyable) save game mechanism
Cave scene with filthy monsters
● Acquisition of new team members (developers and 3D artists)
● Building the best strategy to interact with you guys (players), mostly because there will be…

Sapu demo premiere in a week!


A lot of you have subscribed to our newsletter to get access to demo. Now, it’s the time to release it publicly for the first time. The demo will be sent to all our subscribers in 17th of June, 2017! For this occasion we’ll set up a discord channel to get the most out of this demo in terms of feedback – looking forward to it! So, make sure to check your e-mail inbox next Saturday!

We are very excited about your first reaction on the game! So if you haven’t already, subscribe to our newsletter to check out Sapu demo!

Also, it has to be mentioned that we still need to add a lot of features/improvements to make the full version, these include:

● Full story introduction
● Character development (with sort of “soul itemization”)
● Spell upgrades and balance
● Other “friendly” characters to interact
● Save game mechanism
● Optimization (so it could be played on older/weaker graphic cards)

We focused heavily on the “gameplay” perspective, as you could read on this blog the entire 2016 year. We assume that action game should have polished gameplay to bring the most fun for player.

Tell your friends about demo

If you have some friends that are Dark/RPG maniacs, please do not hesitate and tell them about Sapu. Players feedback is invaluable to us! Thanks!

Also follow Facebook and Twitter accounts to get recent updates!

Characters in prototype version!

Hey!

If you missed some of our screenshotsaturday on Facebook or Twitter this month you might missed our characters that will be included in our prototype version! So here you have a short presentation 🙂

Sapu

Sapu
The main character. If you’ll ever play this game, you’ll play as this young boy. In prototype version, Sapu has 4 basic skills for each element and one additional, a quick teleport that should protect him from many situations.

Larissa

Larissa
This is Larissa, a Spider Mother. She is the most dangerous creature in a prototype scene. Other than basic attacks She has three additional special skills:

Vomit – Larissa takes a big breath and hits you with poison that deals constant damage and slows you down
Spider Web – Larissa turns and fires a spider web that (if hit) blocks Sapu for a second or two.
Egg Plant – Larissa lays an egg, and a second after 3 small spiderlings come out just to kill Sapu.

Other than Larissa and her spiderlings, we’ll have medium sized spiders on the scene.

Orkabat

Orkabat
Orkabat – a ranged enemy. Orkabats other than shooting Sapu with their projectile spells, are also remarkable acrobats. They can slide to the left or right to evade any spells thrown at them. Also, if Sapu get near, they push him back with powerful wind and fly away to shoot him from distance. Sapu needs to be careful with those as well.