Monthly Report #12 – Annual Summary

What a year it was. I remember this post from one year ago, when we struggled with how the gameplay should look like. Do we want to keep movement on WASD? Or by mouse clicks? Back then, we were not sure about many things, both gameplay and technical wise. I am very happy that we picked up a methodology of creating Minimum Viable Product and then enhancing it into prototype iteration. With proper feedback and open mind, and of course more experience we progressed tremendously this year comparing it to 2015. A long road still ahead of us, but this was a very good year of learning gamedev.

2016 in a nutshell

Graphical improvement during the year

Instead of tens of words, just watch this video!

Commits over the year

1049 commits overall! Although there is no direct connection between the number of commits and how much work was put into, it is a pretty good indicator of it. And certainly, we can see when we had some internal deadlines. As trendline shows – our work has intensified during the year (and still is I think). As we get closer to finally show the game to the open public, we tend to care much more. Also, our workflow is much more efficient then it was earlier. Now we have clear milestones to achieve in agreed time periods. We’re not lost in the fog as it might seemed at the beginning of our journey.

Followers over the year

Honestly, when we started this blog I thought we’ll have more followers by this time. Of course, Sapu is still in development stage and for the first half of 2016 we were still searching for the right gameplay, so it was hard to get any atention. I’m sure that this year is gonna be much better in terms of building a little community around the game out of some action RPG lovers. We’ll have a pretty polished demo version with which we’ll try to connect with them. Keep your fingers crossed! As you can see we have our first subscriber on newsletter 🙂 Thank you Hijo!

Latest news

December was almost all about adding new stuff to the game, including:
● few skills for enemies to make fighting with them more fun
● brand new scene and enemies on it, which will serve as a first (tutorial-ish) scene for the game
● new Sapu skills. Those are being continued in January

Make sure to read next post (will be online in few days) to read about our plans for 2017, which we hope will be big for us. Thanks for reading, the whole Ende Games team wishes you absolutely amazing year!

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PS. In case you missed our Chrismas wishes, here you have it 🙂

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