Yearly Archive: 2015

What have we done?

It is my first post and I’ve spent last 10 minutes thinking about how to start it… Well I guess that I will start from the beginning. How many times you thought about your career? Did the way of paying your bills and approach to pursue your job goals were planned very carefully? If yes, this either means that:

• you was one of those well-organized, serious and resolute teenagers
• you found your passion respectively early
• (hopefully not) your parents choose your career for you.

For more than 20 years I have struggled to find my way and career path. Somehow I had that feeling that everything will be just fine since I considered myself as a smart guy who can adapt quickly to new and unknown situations. While I still think that way, I also discovered that since I will dedicate approximately 1/3 of my life to work, it needs to be a job that I am passionate about. “But which of my interests can be turned into profit?” I asked myself. After some days of struggle, mixing different approaches, combining my down-to-earth attitude and impossible dreams I finally found It. Area that I was enjoying pretty much all my life, but I had no knowledge about its backstage and how it was done. But it only made me even more motivated to get to know everything about it. So finally, I opened web-browser and searched for…

How to make a game?

Oh boy this activated overwhelming tons of information that at that time looked like a total mess, including:

• Numerous programming languages
• Multiplicity of game engines
• Different platforms
• Art styles and approaches
• Distribution possibilities
• Legal issues

And many others… I couldn’t find a blog that would carry me hand by hand in an easy-to-read way and help me take first steps. That is why on this blog I want to describe our path in such complex world of game development. I want this blog to be a motivational gateway that will help survive other game devs who just started in this somehow hermetic domain. Instead of such blog I found either programming tutorials or… those forums, where so many people thinking they’re the world’s biggest brains, tried to tell me what is good and what not. I read about what I have to do to be successful and if I won’t do that, I will be a looser doomed to fail. Unfortunately (for them I guess) I had that feeling that they only tried to boost their “expert” egos, rather than actually helping novice game devs. But those guys, that sometimes lost double-digit years for game development with mediocre or poor results, did teach me one thing – game development is not an easy task for anyone, especially for a studio consisting of one person. Even though I accepted to imagine myself as a single developer that creates a game for years after regular job, I’ve started to doubt my skills and felt less motivated to pursue this path.

Teamwork kid, teamwork

Since I’ve always enjoyed being in various teams whether on regular sports or even e-sport games, I’ve started to think if I can find and inspire others to join me. I felt that by combining different talents this could only turn into more efficient and encouraging work. Thus later on, I approached my high-school friend Qra and asked him if he is willing to sacrifice his free time into such insecure idea as it was back then. Fortunately with the combination of some beers and snooker games he didn’t hesitate too long and was very interested in it. We started to learn more about game development and our respective, not so defined roles. As we discovered more and more, our initial plans were very realistic – “let’s just create a boy that can walk around and enter some buildings”. I think that such unambitious plans were due to my poor programming skills mostly with the addition of Qra’s doubts about his artistic talents. Even though I had Qra on my side, I still thought that it was too much for me to do and that this would take too many years to make a game that meet our ambitions. I guess it is natural feeling when amateurs like us, wanted to create pro game like we desired. That is why we decided to find this one big missing piece in our Sapu puzzle, which was a professional programmer/developer. Some weeks later, sticking to proven strategy, I invited our another long friend from high-school Sarseth for a beer and introduced him to our idea. Luckily for us (and maybe even for You – potential player :)), he also did not hesitate too long.

Although grabbing my real-life friends may seem as quick and easy action, I prepared a lot for those two meetings because deep inside myself, I felt that for one: it is not easy to convince another person for such commitment, and two: it was crucial for me to stay positively motivated about my professional dreams. That is why I am very happy that both guys agreed to team-up with me and thus together make something that can be life-changing experience for all of us. I think that the whole process of negotiating and convincing other people to work with you with no guaranteed profit, deserves to be described in another post, which I will cover in future.

What will you find on Sapu website?

Judging by those first paragraphs you may notice that this will not be just simple blog about the process of Sapu game development. Of course, as the time goes by, I will share more information about the game itself describing our progress, showing images, gifs and other stuff. However, I will also share my thoughts and feelings that are not solely related to technical aspects of game development. I’d like to look at myself and our team from imagined distance. I feel that in a long term, it can be very helpful for not only us as a team, but also as individuals. In opposite to many bloggers, I won’t be your big guru – been there done that guy, that has his structured, never wrong opinion on every topic. I will describe various elements of game development process as well as share our ups and downs in a transparent, straight-forward manner. Instead of saying “do this because I said that”, you’ll read how we approached different problems and see if you can learn from our mistakes or can benefit from things that we did right. By doing so, I’d like to connect with other starting up game developers to share our passion and motivate ourselves.